Planet Hunters Talk
Q1-1 You gotta be kidding.
Q1-1 A sim should be a teachable graphic with accompaning reasoning for making it the topic.
Q1-1 You[ve gotta be kidding!
Q1-1 The sim is random and not a teaching moment
Q1-1 What good is a "simulation" if it doesn't make sense?
Q1-1 Simulated transits should be all about a "teaching" moment, not something arbitrary.
Q1-1 And how are we to detect this simulation? You guys need to get real.
Q1-1How are we to detect transits with simulations like this?
Q1-1 Your simulation leaves much to be desired.
Q1-1 The simulated transits don't seem to make much sense.
Q3-3 Rather unhelpful
Q1-1 You gotta be kidding.
Q1-1 A sim should be a teachable graphic with accompaning reasoning for making it the topic.
Q1-1 You[ve gotta be kidding!
Q1-1 The sim is random and not a teaching moment
Q1-1 What good is a "simulation" if it doesn't make sense?
Q1-1 Simulated transits should be all about a "teaching" moment, not something arbitrary.
Q1-1 And how are we to detect this simulation? You guys need to get real.
Q1-1How are we to detect transits with simulations like this?
Q1-1 Your simulation leaves much to be desired.
Q1-1 The simulated transits don't seem to make much sense.
Q3-3 Rather unhelpful